Store
Last updated
Last updated
The in-game store uses a dynamic pricing system driven by a bonding curve to sell attributes in ZONE. This means that prices automatically adjust based on supply and demand, ensuring a fluid and balanced marketplace.
Dynamic Pricing : The more an attribute is purchased, the higher its price. Conversely, if players sell their attributes, the price decreases.
Guaranteed Liquidity : Players can buy or sell at any time without relying on an order book or direct buyers/sellers.
Automatic Balancing : The rarity and popularity of an attribute directly influence its cost, encouraging an organic economic dynamic.
For example : Let’s consider an attribute called "Mystic Flame" available in the store with a starting price of 10 ZONE, the price will go up during successive purchases :
1st purchase → Price increases to 11 ZONE.
10th purchase → Price increases to 25 ZONE.
50th purchase → Price increases to 150 ZONE.
And when a player sells the attribute, the price decreases according to the inverse curve.