Alienzone
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    • Promotion
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  • High-Level
    • Store
    • Wrapper
    • Flywheel
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  1. High-Level

Store

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Last updated 2 months ago

The in-game store uses a dynamic pricing system driven by a bonding curve to sell attributes in ZONE. This means that prices automatically adjust based on supply and demand, ensuring a fluid and balanced marketplace.

  • Dynamic Pricing : The more an attribute is purchased, the higher its price. Conversely, if players sell their attributes, the price decreases.

  • Guaranteed Liquidity : Players can buy or sell at any time without relying on an order book or direct buyers/sellers.

  • Automatic Balancing : The rarity and popularity of an attribute directly influence its cost, encouraging an organic economic dynamic.

For example : Let’s consider an attribute called "Mystic Flame" available in the store with a starting price of 10 ZONE, the price will go up during successive purchases :

  • 1st purchase → Price increases to 11 ZONE.

  • 10th purchase → Price increases to 25 ZONE.

  • 50th purchase → Price increases to 150 ZONE.

And when a player sells the attribute, the price decreases according to the inverse curve.